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- Scud Atak 3
- Copyright 1993,1996
- All Right Reserved Worldwide
- By Grokit Productions
-
- Notice of Copyright and Ownership:
-
- This program is solely owned by Grokit Productions
- and all rights pursuant to ownership are protected
- under international copyright law.
-
- This copyrighted program, SCUD ATAK 3, is SHAREWARE.
- It is not free. The author grants:
-
- a) individual users a temporary no charge license to
- examine the program for a reasonable evaluation
- period.
-
- b) individual users license to share the SHAREWARE
- version of this program with others as long as there
- is no charge. SHAREWARE vendors and distributors
- should see SCUDA3.VEN for exceptions to these terms.
-
- c) Bulletin Board systems may provide this program to
- users as long as there is no specific charge beyond
- usage time to download this program.
-
- Thank you for complying with these requests.
-
-
- Disclaimer of Author's Liabilities:
-
- This program, SCUD ATAK 3, is provided by the author to users on
- an as-is basis with no warranty whatsoever regarding suitability
- for use on the user's system or fitness to any task. The user of
- this software assumes any and all liability for any consequences
- which may directly or indirectly result from use of this software.
- The liability borne solely by the user includes, but is not
- limited to, any damage to data or hardware on the user's system
- and/or any system connected to the user's system by any means
- whatsoever. The author can only certify that, to the best of his
- knowledge, there is no intentionally placed code contained in this
- program that would result in disruption, damage, or data loss to
- any user's system and that the program works fine for the author.
-
-
-
- Scud Atak 3 Hardware Requirements:
-
- AT class machine or better. Fast 386\486 recommended.
- True IBM-compatible VGA card w/ 256k or more memory.
- This program uses direct VGA register and memory access. It
- works for me on VGA monitors and multiple sync monitors.
- If colors scramble please try /BIOSPAL command line switch.
- True Microsoft-compatible mouse (w/ compatible driver!)
- (some drivers incorrectly return actual screen coordinates
- instead of the Microsoft mandated virtual coords causing cursor
- on left half of screen only. Please replace driver!
- Try /AM switch on the command line for temporary solution.)
-
- Scud Atak 3 optionally supports:
-
- Ad-Lib compatible FM music card for background music.
- Soundblaster compatible DSP board for DMA digitized speech.
- Disney Sound Source on LPT1 for digitized speech.
- Joystick (if you don't really want to play for high score!)
-
- If you have trouble running the program it may be that your
- equipment does not conform to specs for true compatibility. I have
- tested on IBM, ATI, OAK, and TRIDENT with Microsoft mouse driver and
- have had no problems. Will consider fixes for incompatible hardware
- if numbers warrant so if you have problems please drop me a line and
- let me know what kind of problem you have and your complete
- equipment list including BRAND NAMES and VERSIONS. Thanks!
- Unfortunately, I can not promise to get back to you about
- revisions/fixes. BUT... I can't fix what isn't broke!
-
-
- Installation:
-
- For best results unzip the program and support files into a
- subdirectory on your hard disk. The name of the directory is
- unimportant. The following files must be available in the
- current directory when you execute the main program:
-
- FILE_ID .DIZ Aid to BBS Sysops
- DESC .SDI Aid to BBS Sysops
- SCUDA3 .DOC This documentation file
- SCUDA3 .VEN Information for disk VENdors.
- SCUDA3 .ORD Order form for SCUD ATAK 3
- SCUDA3 .EXE Main executable
- SCUDA301.GPP Video resource 1
- SCUDA302.GPP Video resource 2
- SCUDA303.GPP Video resource 3
- SCUDA304.GPP Video resource 4
- SCUDA3 .GPS PC speaker resource
- SCUDA3 .GPV Voice resource
- SCUDA3T .GPM Music resource
- SCUDA3M .GPM Music resource
- SCUDA3P .GPM Music resource
- SCUDA301.GPD Demo 1
- SCUDA302.GPD Demo 2
- SCUDA3 .HIS High score table
- CHKLIST .MS MSAV Signatures
-
- Type:
- scuda3 /help
- for a complete list of command line switches.
-
-
- SoundBlaster owners:
-
- Simple:
- SCUDA3 will examine the environment for the BLASTER environment
- variable in order to automatically enable music and speech using
- the proper port address and interrupt. This variable is added to
- your AUTOEXEC.BAT by the program SET-ENV.EXE provided with your
- SoundBlaster card. Type 'SET' at the DOS prompt to see if you
- have a BLASTER variable defined. If you do not see a line that
- contains 'BLASTER = ' then refer to your SB docs to find out how
- to run 'SET-ENV'.
-
- Advanced:
- The format for the BLASTER variable is:
-
- SET BLASTER = Axxx Ix Dx Tx (In AUTOEXEC.BAT)
- Where
- Axxx is port Address (ie. A220)
- Ix is Irq num for DMA (ie. I7)
- Dx is Dma channel (ie. D1)
- (Note: this version works ONLY with D1!)
- Tx is card Type (ie. T4)
- 1 = SB 1.0/1.5 (OPL2 mono 11 voice)
- 2 = SB pro (OPL2 stereo 22 voice)
- 3 = SB 2.0 (OPL2 mono 11 voice)
- 4 = SB pro 2 (OPL3 stereo 20 voice)
-
- example:
- SET BLASTER=A220 I7 D1 T1
- for original SB at default port and irq.
-
- If this variable is not set you will have to use command
- line switches (ie. /sbp240 /sbi10) to inform the program
- of the SB hardware info. If your SB is set to PORT 220 and
- uses IRQ 7 you can use the default switch /sb. It would
- probably be better to just add a BLASTER line to your
- AUTOEXEC.BAT file if you have not yet done so...
-
-
- Sound Source owners:
-
- If you wish to use a Disney Sound Source to provide digitized
- sound you will have to inform SCUDA3 of this by adding a command
- line switch when invoking the program. Ex.=-> scuda3 /ss
- At this time the Sound Source is supported only on LPT1. The
- Tandy variant is not supported. If the sound warbles experiment
- with the /ssdx switch to change the delay. Use values 1-9 in
- place of the x. A 486dx2 66 might need /ssd9.
-
- If a SoundBlaster has been detected and reported and the /SS
- switch is found, vocs will go through the SndSrc. If it is not
- connected, you will not be able to switch to SoundBlaster while
- the program is running.
-
-
- Game overview:
-
- You command missile defense posts protecting your city buildings
- against incoming SCUD missiles which attack each hour. Your
- defenses include 3 missile bases. Each base is initially stocked
- with 10 missiles. Every three hours a truck will appear to
- resupply your armaments. This means that you must ration your
- missiles to maintain an adequate supply to destroy all three rounds
- of enemy attacks between each resupply stage. Each enemy attack
- round includes numerous SCUDs, enemy bomber(s), and possibly
- satellite bombers. Some of the SCUDs are actually clusters of
- missiles that will split into several individual missiles. If any
- missile impacts a city building it will be destroyed. If a missile
- impacts a missile base you will lose all missiles remaining at that
- base until the base is resupplied. If all cities are destroyed
- you are relieved of command and your tour is over.
-
- Your mouse pointer will act as your missile guidance system. Select
- which base to fire a missile from by using the appropriate button.
- Bases are selected as follows:
-
- Left Base Left mouse button Right ALT key
- Middle Base Both mouse buttons Right SHIFT key
- Right Base Right mouse button Right CTL key
-
- NOTE: Use keyboard controls with trackball for a nostalgic thrill!!
-
- When you fire a missile from one of your 3 bases to the pointer a
- small x mark will appear on the screen. If a missile is available
- at the selected base it will fly towards that point. Once you
- fire a missile you are free to move the pointer and fire another
- one. Many missiles can be flying to their marks at once. When a
- missile reaches it's mark it will automatically explode. Any SCUD
- missiles in the explosive concussion zone will be destroyed. The
- ensuing explosion may well destroy other SCUDs entering the area.
- Unlike SCUD missiles, planes and satellites will not be destroyed
- by just entering an explosion. They can only be destroyed by a
- direct hit.
-
- POINTS:
- Missile 100
- MIRV 400
- Plane (loaded) 800
- Plane (empty) 400
- Satellite 400, 600, or 800
- (Depending on remaining load)
-
- You will receive a 25 point bonus for each anti-missile
- missile left at the end of the stage.
-
- At each multiple of 20000 points you will have one of your
- cities rebuilt if it is burning. If all cities are intact
- at this point you will lose your chance to rebuild with this
- bonus.
-
- When all of your cities are destroyed your game is over. If
- your score rates high enough you can enter your name into
- the high score table.
-
- Control Panel
-
- The bottom of the screen contains a control panel to
- show current game stats. The top line indicates the
- number of anti-missle missles available at each base.
- The bottom line shows the current stage and round and
- the score.
-
- On the left of the middle line is the speed control.
- The white bar indicates optimum rate. The red bar
- indicates the user selected rate, which defaults to
- the optimum rate. The green bar shows the rate
- required by your system and varies with computer and
- VGA speed. If your machine is slow, the green bar
- will be to the right of the red bar and the game speed
- will be controlled by the limits of your system. If
- you wish to speed up the game you will have to use the
- 'D'etail toggle to play against a no-detail black
- background and/or the 'F4' trails-no-trails option.
- On a fast machine, however, the green bar will be to
- the left of the red bar and you will be able to modify
- the game rate by using the '+' and '-' keys to speed
- up or slow down the action, moving the red bar to the
- left or right. As long as the red bar is to the right
- of the green bar, the red bar will control the rate of
- the game action. In any case, experiment with the
- 'D'etail toggle, the 'F4' trails toggle, and the '+'
- and '-' speed controls to set the game rate to be the
- most enjoyable for you.
-
-
- Technical Assistance:
-
- You may reach us at the following EMAIL addresses:
- AOL : bluespark
- Internet : blues@dmv.com
-
-
- You may send us mail at:
-
- Grokit Productions
- P.O. Box 160
- Newark, Md. 21841
-
- Please use adequate postage to insure that we don't have to
- make a special trip to the post office to pay postage due.
- Please enclose a self-addressed stamped envelope for reply.
-
- Note: We have decided not to try and release a library of
- graphic routines. Source code for our programs is
- proprietary and is not available.
-
-
-
- SHAREWARE Information:
-
- If you enjoy playing Scud Atak 3, we would appreciate it if
- you register the program. When you send us the $10.00 fee
- we can send you the full version with more challenging levels.
- We will keep that pesky blimp here. Your support will enable
- us to create more exciting software for your enjoyment. We
- think that that is what you want. Thank you very much!
-
- [whining deleted]
-
- DID YOU REGISTER SCUD ATAK 2?
-
- If you registered AND PAID for SCUD ATAK 2 we will be happy
- to send you a registered version of SCUD ATAK 3. Please
- send us a post card to let us know you desire an updated
- copy. Thank You.
-
-